and whenever one of them scored a crit, the others got a free attack of opportunity, which could also crit, which allowed the others to take an attack of opportunity, which.
That means that by around char lvl 8–10 I had a full three-person front line that scored crits on 30% of hits (15–20). Then, I added two straight Two-handed Weapon Fighters, each specializing in fauchards and with Seize the Moment, Combat Reflexes (with Dex 16+), and Improved Critical.
Wielding a rapier with Improved Critical, for high crit chance, plus Seize the Moment and Combat Reflexes. I’m looking forward to trying out Amplitude’s following success Endless Legend.I've been running the following relatively low-magic party, and it's been very effective:įirst, I started with an Aasimar (for wings) Scaled Fist Monk 1 / Rogue 4 / Paladin 2 / Duelist / Whatever for stupid good Dex/Cha/Int-based tanking. That freshness that started around 2010 with very popular indie titles like Braid, Minecraft or Spelunky seems to have faded with all the sequels and adaptations of those popular games (just think of how many games mirrored Minecraft’s gameplay mechanics!) and innovation started to take a toll.ĭungeon of the Endless proves that there are many unlikely game genre combos that haven’t yet been explored. I really felt like this innovative game was a breath of fresh air. Co-op is a plus, but not necessary since it truly shines as a great singleplayer game. Sadly, there’s not much of a storyline to the game, except for a few less-than-funny jokes between heroes. They’re not complex at all – just very uncommon. The superb audio and music also make it a very pleasant experience. Unlocking new abilities, characters and weapons is definitely the main drive for the player. The gameplay is fast and fun, and the base-building aspect adds a lot of flavor to it. However, some strategy is in order, as resources are limited – but alien attacks are not. The very bright colors, somehow akin to fire burning in the background, keep reminding you that you need to escape as quickly as possible from the alien-infested ship.
The very pixely graphics and constant smooth animations deliver an intense atmosphere to the game. The game is unlike any other, yet similar to many. Luckily, with all the resources you managed to mine so far, you’ll also be able to unlock new weapons and abilities for your heroes and your temporary “base”. Apparently, they HATE your beautiful crystal for some reason and will try to destroy it. Over time (aka turns, aka doors opened), you will be gathering supplies and building resource miners or defensive turrets or evolving your heroes.Īll these abilities will come in handy when little alien insects start to show up. So, in reality, it only advances when you unlock the next “turn” by opening up doors in real-time. The game presents a real-time game flow, but it grows and expands as you open up doors in an abandoned ship. It delivers a real-time-turn-based game pace. Unique.ĭungeon of the Endless is a unique game, yet very familiar. The type of insanity that GlaDOS would be proud of.
Unfortunately, the ship’s architects decided that it would be fun to build elevators that only take you to the next floor… and build them in different rooms on each floor. The point of the game is to exit an abandoned sci-fi ship with a team of heroes and a crystal (similar to Dungeon Keeper’s dungeon heart). It is all of those things at the same time… and yet, very different. It is NOT a strategy game, not a survival game, not a tower-defense game, not an RPG, not a MOBA, not a dungeon-crawler! Why? Well… there was no easy way to categorize it! I just tried it out and it really surprised me:Īmplitude delivered Dungeon of the Endlessback in 2014 – and it caused an issue for most gaming blogs. I managed to pick it up recently since it was free-to-play during the weekend and being sold at a discount. Luckily it isn’t a game that gets old with age!
Somehow I missed Dungeon of the Endless when it first came out in 2014.